Hoplomachus: Victorum Made Me Very Tired

Board games can be a lot to handle. Sometimes that doesn’t stop us. The mythical experience, the promise of something great at the other end of the rules is enough to keep us persevering, learning, untangling. But sometimes you pick apart a rubber band ball to find that all you have left is a bunch of rubber bands. Hoplomachus: Victorum is perhaps the best example of this phenomenon, a rich, indulgent, complex game that hides very little behind it’s bombastic veneer.

I’ve spent many hours engaging in false starts, gripping rulebooks, FAQs, youtube tutorials and playthroughs to understand this system at a level where I felt tactically capable of navigating it only to find that once I got there, there wasn’t much left.

Which is a darn shame. Hoplomachus: Victorum is a one player only game, and I was quite excited to explore a system with so much space exclusively designed as a solo experience. I wanted richness and depth, yet sometimes richness and depth isn’t enough. You also need pacing, structure, a rewarding experience, all things plenty present in other designs.

For more on Hoplomachus: Victorum, watch our video review.

A Review of Everything Too Many Bones

Howdy bone fans. What a video today - a comprehensive review of everything ever published for Too Many Bones so far. In this monstrous video you’ll learn about the popular dungeon crawler, why you’d want to buy it, why you wouldn’t want to buy it and what to buy or not buy. Is it a buyer’s guide? Yes. Is it a critical analysis? Yes. Is it too long and overambitious? Yes. The game, or the video? Yes.

Enjoy!