Libertalia: Winds of Galecrest Review

What’s a pirate’s favourite letter? That’s right, it’s the royal pardon. And whilst I can’t promise more quality jokes in our review of Libertalia, I can promise a curious look at a game meant for high player counts that works surprisingly well at two. How? Well, click the thing. Arrr.

Sprawlopolis Review | Pocket Series Part One

Announcement! For the next six weeks we’ll be celebrating the best that small board games have to offer. Tune in for this first episode where we feature Sprawlopolis - one of the best city building games out there fitting into a demure 18 cards, a rulebook and a wallet to fit it all in. What could be more pocket than that? Answers on a pocket postcard.

We Review (nearly) Everything Arkham Horror: The Card Game - Part 1

What makes Arkham Horror the Card Game so captivating? Perhaps it really is that good. Perhaps, like The King in Yellow, once you’ve experienced it you’ll just never be able to get away from it. Either way, we want to help you decide which parts are worth the entry cost. So we’ve sat through it. All of it. And here it is, act one of our Mega Review of Arkham Horror: The Card Game.

Underwater Cities Review

Oh no! How do I write this blurb without asking the all important question: will this game sink or swim? If you’ve not heard of Underwater Cities then you are in for a treat if you like your games non confrontational and loaded with more cards than Gambit’s utility belt.

Fans of Shipyard, Last Will and The Prodigal’s Club (which we’ve reviewed a very long time ago) might recognise the name Vladimír Suchý. But unlike the previous games that were published by Czech Games Edition, this time Vladimír set out to make a game via his own, brand new publishing company. And that feels appropriate because Underwater Cities is not only nothing like its predecessors but also feels much grander in scope. Excited? Good. Take a comfy seat, get your kelp treat on and enjoy our review.


Blackout: Hong Kong Review

Long time No Pun Included viewers will know that, hey, we have some strong feelings when it comes to games designed by Alexander Pfister. And when I say “strong feelings,” I mean that we love his meatier, grindier games as much as we love a good burger. Which leads me perfectly into telling you that Great Western Trail is one of our favourite eurogames and game of the year for 2016 and Mombasa, in-spite of its problematic theme, was our runner up game of the year for 2015.

So I’m not going to waste time, because Blackout: Hong Kong, his new big game, is here, and my word I am just a little bit excited. Let’s get to the review.